STUDY OF EFFICIENCY OF MULTI VIEW SYSTEM IN MULTI-DISCIPLINARY COLLABORATION TASK
Corresponding author:
[email protected]
Accepted
28 March 2026
Available Online
15 September 2017
Abstract
IN THIS PAPER, WE AT FIRST INTRODUCE THE CONTEXT OF MULTI -DISCIPLINARY COLLABORATION AND THE USAGE OF MULTIPLE COMPUTER -HUMAN INTERFACES (CHIS) WITH DOMAIN SPECIFIED SOFTWARE. THEN WE PROPOSE THE CO -LOCATED MULTI-VIEW SYSTEM WITH THE TECHNOLOGY OF MULTI -REPRESENTATION, MULTI INTERACTION AND VIRTUAL REALITY. A STUDY IS INVESTIGATED TO EVALUATE THE CONTRIBUTION TO THE PROPOSED MULTI -VIEW SYSTEM IN COMPARING WITH THE TRADITIONAL MONO -VIEW SYSTEM DURING A MULTI - DISCIPLINARY COLLABORATIVE TASK. A MULTI -ROLE COLLABORATIVE APPLICATION IS DEVELOPED TO TEST THE CO -LOCATED COLLABORATION WITH MULTIPLE RE PRESENTATIONS IN VIRTUAL REALITY ENVIRONMENT. THIS COLLABORATIVE APPLICATION CONSISTS OF A COLLABORATIVE TASK WHICH SIMULATES INDUSTRIAL PROJECT REVIEW USING MULTI - REPRESENTATION DIGITAL MOCK -UP (DMU). THE EXPERIMENT IS CONDUCTED WITH TWO PERSONS UNDER TWO DIFFERENT COLLABORATIVE CHI’S CONDITIONS: TWO MONO -VIEW SYSTEMS AND SINGLE MULTI -VIEW SYSTEM. THE DIFFERENCE IN TERM OF VERBAL COMMUNICATION, CONTRIBUTION AND EFFICIENCY OF COLLABORATION DURING THE MULTI - DISCIPLINARY COLLABORATIVE TASK IS ANALYZED TO COMPARE THE TWO CONDITIONS.
Keywords
COLLABORATION WORK
MULTI-VIEW SYSTEM
VIRTUAL REALITY
Full Text
The body of this article is intentionally hidden on the public page. Please use the PDF reader or the PDF download for the complete text.
References
[1]
Wiley & Sons; Concurrent engineering: automation, tools, and techniques,1993;
[2]
Pardessus, Thierry; Concurrent engineering development and practices for aircraft design at Airbus, In : Proceedings of the 24th ICAS Conf., Yokohama, Japan, 2004;
[3]
LAWSON; Michael; KARANDIKAR; A survey of concurrent engineering, 1994;
[4]
Segond, Frédéric; Jul ie, Nelson; Améziane, Aoussat; PLM and architectural rehabilitation: a framework to improve collaboration in the early stages of design, International Journal of Product Lifecycle Management 6.1, 2012;
[5]
Li, B; Lou, R; Segonds, F; Merienne, F; Multi-user in terface for co -located real -time work with digital mock -up: a way to foster collaboration?, International Journal on Interactive Design and Manufacturing (IJIDeM), 2016 ;
[6]
Morris, M; R, Huang; Paepcke, A; Winograd, T; Cooperative gestures: multi -user gestural interactions for co-located groupware, In Proceedings of the SIGCHI conference on Human Factors in computing systems, pp. 1201-1210, 2006;
[7]
Chevaldonné, M; Neveu, M; Mérienne, F; Dureigne, M; Chevassus, N; Guillaume, F ; Human machine interface concept for virtual reality applications,2005;
[8]
Snowdon, D; Greenhalgh, C; Benford,S; What you see is not what I see: Subjectivity in virtual environments, FIVE’95: Framework for Immersive Virtual Environments ,1995;
[9]
Yang, H; Olson, G. M; exploring collab orative navigation: the effect of perspectives on group performance. In Proceedings of the 4th international conference on Collaborative virtual environments (pp. 135-142), 2002;
[10]
Nagano, K; Utsugi, T; Yanaka, K; Shirai, A; Nakajima, M; ScritterHDR: multiplex-hidden imaging on high dynamic range projection, In SIGGRAPH Asia 2011 Posters (p. 52), 2011;
[11]
Mistry, P; ThirdEye: a technique that enables multiple viewers to see different content on a single display screen, In ACM SIGGRAPH ASIA 2009 Posters (p. 29). ACM, 2009;
[12]
Lissermann, R; Huber, J; Schmitz, M; Steimle, J; Mühlhäuser, M; Permulin: mixed -focus collaboration on multi -view tabletops, In Proceedings of the 32nd annual ACM conference on Human factors in computing systems, 2014;
[13]
Gerhard, M; Moore, D. J; H obbs, D. J; Continuous presence in collaborative virtual environments: Towards a hybrid avatar-agent model for user representation; In International Workshop on Intelligent Virtual Agents, 2001;
[14]
Andersson, M; Carlsson, C; Hagsand, O; Ståhl, O; DIVE—The Distributed Interactive Virtual Environment, Swedish Institute of Computer Science,1994;