Research Articles Supplement 2 · 2017 · pp. 92–100 · Issue page

STUDY OF EFFICIENCY OF MULTI VIEW SYSTEM IN MULTI-DISCIPLINARY COLLABORATION TASK

BO
HO
RU
1 Arts et Métiers ParisTech, Institut Image - Chalon-sur-Saône (France)
2 Arts et Métiers ParisTech, Institut Image -Chalon-sur-Saône (France)
3 Arts et Métiers ParisTech, Institut Image -Chalon-sur-Saône (France)
Corresponding author: [email protected]
Accepted 28 March 2026
Available Online 15 September 2017
IN THIS PAPER, WE AT FIRST INTRODUCE THE CONTEXT OF MULTI -DISCIPLINARY COLLABORATION AND THE USAGE OF MULTIPLE COMPUTER -HUMAN INTERFACES (CHIS) WITH DOMAIN SPECIFIED SOFTWARE. THEN WE PROPOSE THE CO -LOCATED MULTI-VIEW SYSTEM WITH THE TECHNOLOGY OF MULTI -REPRESENTATION, MULTI INTERACTION AND VIRTUAL REALITY. A STUDY IS INVESTIGATED TO EVALUATE THE CONTRIBUTION TO THE PROPOSED MULTI -VIEW SYSTEM IN COMPARING WITH THE TRADITIONAL MONO -VIEW SYSTEM DURING A MULTI - DISCIPLINARY COLLABORATIVE TASK. A MULTI -ROLE COLLABORATIVE APPLICATION IS DEVELOPED TO TEST THE CO -LOCATED COLLABORATION WITH MULTIPLE RE PRESENTATIONS IN VIRTUAL REALITY ENVIRONMENT. THIS COLLABORATIVE APPLICATION CONSISTS OF A COLLABORATIVE TASK WHICH SIMULATES INDUSTRIAL PROJECT REVIEW USING MULTI - REPRESENTATION DIGITAL MOCK -UP (DMU). THE EXPERIMENT IS CONDUCTED WITH TWO PERSONS UNDER TWO DIFFERENT COLLABORATIVE CHI’S CONDITIONS: TWO MONO -VIEW SYSTEMS AND SINGLE MULTI -VIEW SYSTEM. THE DIFFERENCE IN TERM OF VERBAL COMMUNICATION, CONTRIBUTION AND EFFICIENCY OF COLLABORATION DURING THE MULTI - DISCIPLINARY COLLABORATIVE TASK IS ANALYZED TO COMPARE THE TWO CONDITIONS.
COLLABORATION WORK MULTI-VIEW SYSTEM VIRTUAL REALITY
The body of this article is intentionally hidden on the public page. Please use the PDF reader or the PDF download for the complete text.
[1]
Wiley & Sons; Concurrent engineering: automation, tools, and techniques,1993;
[2]
Pardessus, Thierry; Concurrent engineering development and practices for aircraft design at Airbus, In : Proceedings of the 24th ICAS Conf., Yokohama, Japan, 2004;
[3]
LAWSON; Michael; KARANDIKAR; A survey of concurrent engineering, 1994;
[4]
Segond, Frédéric; Jul ie, Nelson; Améziane, Aoussat; PLM and architectural rehabilitation: a framework to improve collaboration in the early stages of design, International Journal of Product Lifecycle Management 6.1, 2012;
[5]
Li, B; Lou, R; Segonds, F; Merienne, F; Multi-user in terface for co -located real -time work with digital mock -up: a way to foster collaboration?, International Journal on Interactive Design and Manufacturing (IJIDeM), 2016 ;
[6]
Morris, M; R, Huang; Paepcke, A; Winograd, T; Cooperative gestures: multi -user gestural interactions for co-located groupware, In Proceedings of the SIGCHI conference on Human Factors in computing systems, pp. 1201-1210, 2006;
[7]
Chevaldonné, M; Neveu, M; Mérienne, F; Dureigne, M; Chevassus, N; Guillaume, F ; Human machine interface concept for virtual reality applications,2005;
[8]
Snowdon, D; Greenhalgh, C; Benford,S; What you see is not what I see: Subjectivity in virtual environments, FIVE’95: Framework for Immersive Virtual Environments ,1995;
[9]
Yang, H; Olson, G. M; exploring collab orative navigation: the effect of perspectives on group performance. In Proceedings of the 4th international conference on Collaborative virtual environments (pp. 135-142), 2002;
[10]
Nagano, K; Utsugi, T; Yanaka, K; Shirai, A; Nakajima, M; ScritterHDR: multiplex-hidden imaging on high dynamic range projection, In SIGGRAPH Asia 2011 Posters (p. 52), 2011;
[11]
Mistry, P; ThirdEye: a technique that enables multiple viewers to see different content on a single display screen, In ACM SIGGRAPH ASIA 2009 Posters (p. 29). ACM, 2009;
[12]
Lissermann, R; Huber, J; Schmitz, M; Steimle, J; Mühlhäuser, M; Permulin: mixed -focus collaboration on multi -view tabletops, In Proceedings of the 32nd annual ACM conference on Human factors in computing systems, 2014;
[13]
Gerhard, M; Moore, D. J; H obbs, D. J; Continuous presence in collaborative virtual environments: Towards a hybrid avatar-agent model for user representation; In International Workshop on Intelligent Virtual Agents, 2001;
[14]
Andersson, M; Carlsson, C; Hagsand, O; Ståhl, O; DIVE—The Distributed Interactive Virtual Environment, Swedish Institute of Computer Science,1994;